Thursday, December 1, 2011

The All Too Bearable Lightness of Being

I’m running a game which uses Gamma World rules, but takes place on a colossal generation ship where each floor is occupied by a different culture. Now the players, following a string of unfortunate events which included persecution by fascist bunnies, a battle with a malfunctioning robot and a nasty encounter with a swarm of memory-erasing insects, have found themselves penniless, shirtless and questless.
Today, they explored yet another level, a medieval fantasy forest, and were given a quest by the elves – to reclaim a huge chunk of adamantine from an evil porker baron. The players soon arrived to the Baron’s town and found it poor and oppressed, but in working order.
Fascist bunnies. Scarier than they sound...
Since they were so poor that they actually started getting penalty to their rolls due to hunger, they decided to raise some money before their assault – one player found a job as a waiter in the tavern, two others improvised a show with flowers that blossom to music, and the other three went panhandling. Eventually, they managed to scrape enough silver pieces to rent a room and get a decent meal.
Then, they decided this life wasn’t that terrible. Like the youngest kid said, “We have warm food and a roof over our head – what else do we need?”
I asked sarcastically if they would like to marry and raise children as well. To which another kid replied, “can you do that?! It sounds like a great idea! What do I roll to marry?”


I’m not sure if I this session indicates my failure as a game designer, my success as game master, or both...

1 comment:

  1. It is not without reason that the negative trait "curiosity" is the most used in a German rpg system. You gotta have at least some reason for adventuring.