I ran a rather unusual adventure last night and thought I’d share it with the good people of the internet. The adventure is presented in a very bare form so that you could suit it to whatever genre/ system you’re using. Also, I’m lazy.
If you run this one, please let me know how it went :)
Premise:
This adventure starts in medias res with no player knowledge whatsoever. The players get blank sheets for characters and the first words they hear are purely mechanical actions such as “make a reflex saving throw” or “roll an attack” without any descriptions attached to them. On the first round, the players do not choose their actions. Instead, each character completes an action that might be an attack against another character, a healing spell, a hide check and so forth.
Only after each character has completed its action, do the players take over. Even at this point, do not volunteer any information about the characters or their surroundings. The players have to ask everything explicitly, including how they look like, where they are and what items do they have.
At the end of each turn, each player rolls a 1d10. On a roll of 10, he receives his character slip (see below). On a second roll of 10, he regains full access to his memories, which may result in him also getting additional powers (f.e, a wizard now knows all his spells).
Location:
The PCs are on the bridge of a fantasy space ship damaged by fighting. I used these deck plans from Spelljammer. However, you can find many other deck plans in Traveller books, Wizards map gallery or the original Spelljammer.
What’s really going on?
Vampires have taken over a human colony and reduced the colonists to helpless blood sources. A group of heroes led by a wizard (Captain Dreber) raided the planet on an unmarked spaceship and snatched one of the “human groves;” a giant machine made of dozens of “human trees” designed to keep hundreds of humans alive but comatose. Dreber’s orders are to take the prisoners back to a nearby human planet outside of vampire space for rehabilitation. Presently, the grove is stored in the cargo bay.
A vampire regent (Lord Herzog) found out about the theft and decided to raid the ship with his private crew, his plan being to keep the prize for himself while blaming the theft on the humans. Captain Dreber, however, also had treason on his mind. He wanted to erase everybody's memory so he could then tell the crew and the prisoners that they are colonists under his command and to establish a new civilization on a hostile planet he’d discovered and where he’d be as god.
Unfortunately for all parties involved, the ship was attacked just as Captain Dreber was completing his memory wiping spell. His anti-magic space suit was damaged, causing him to forget everything as well. The spell was extremely potent – not only did it erase the last three days from all human minds; it also affected the undead attackers, the ship’s artificial intelligence and even private journals.
Who’s Who?
Vampires are completely naked except for exotic jewelry and fearsome tribal tattoos all over their pale flesh. Their leader looks the same except that his jewels are more expensive and his tattoos are gothic rather than tribal. Many of Jewels are magical items.
Crew members are in various states of battle dress, since they were attacked suddenly. All have HAU badges on their chest. Generally, they appear as classic fantasy warriors with good magical equipment and various degrees of injury.
The captain is in full battle readiness since he was almost ready to complete his scheme when the vampires attack. There’s a large hole in his space suit, just above his heart. He is unharmed however, and has several protective spells affecting him.
Characters are assigned to players randomly. I used a deck of playing cards for this, but rolling dice or handing slips would also work. Feel free to make some characters NPCs to give you another tool to control the plot.
King of Spades
You are Lord Herzog, a vampire regent from a great clan, old in honor. With your vampire spawns, you raided this human ship in the hopes of stealing back the human chattel these insolent thieves stole from a rival clan and secretly using them to empower your clan.
10 of Spades
You are the spawn of the vampire lord Herzog. Yours is not to wonder why. Yours is to do or die.
9 of Spades
You are the spawn of the vampire lord Herzog. Yours is not to wonder why. Yours is to do or die.
10 of Clubs
You are the spawn of the vampire lord Herzog. Yours is not to wonder why. Yours is to do or die.
Jack of Hearts
You are Captain Dreber. You are a wizard who commands a vessel sent from your home planet to rescue colonists from a planet overtaken by vampires. However, you have no intention of taking them back home. Instead, you want to wipe out their memory and take them to a new planet where you will rule them as God.
4 of Hearts
You are a fighter of HAU (Humans Against Undead) organization, a secret society dedicated to rescuing humans from the vampire clans and rehabilitating them on mortal planets.
7 of Diamonds
You are a fighter of the secret HAU (Humans Against Undead) organization, a secret society dedicated to rescuing humans from the vampire clans and rehabilitating them on mortal planets.
10 of Diamonds
You are a fighter of the secret HAU (Humans Against Undead) organization, a secret society dedicated to rescuing humans from the vampire clans and rehabilitating them on mortal planets.
You can also include colonists, although these are less fun to play because they lack any cool combat abilities:
Any 2/ Any 2
You are a common human colonist. You world was overtaken by vampires. You were stripped of your humanity and dignity and turned into little more than a blood storage unit in a vast blood farm.
You don't need me to tell you that this is six different kinds of awesome, but man ... those are some cool ideas -- doubly cool because you are using them to engage young people in the hobby. Keep it up!
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