So, the best adventure for kids, in my opinion, drums roll, is the classic, pigeons fly into the sky...
|This woman is not rescuing the baby. She's holding him back.|
Against the Giants has a simple linear plot and yet full of diverse and fun action. It presents a recurring foe one can learn to hate and yet this foe has enough variations never to grow stale - I like to base the giants on earth cultures; Hill Giants are Russian, Frost Giants are Viking and Fire Giants are Ethiopian. The plot offers few difficult choices and yet doesn't drag one by the nose per se, leaving one with the feeling of freedom but none of its burdens. Kids feel they're RPing but not so much as to make them look at you with frustration and ask, "what should we do next?" (i.e "there are 27 clues and 13 rumors and no clear choices, help!") or the more annoying, "when do we start playing?" (i.e "there hasn't been a combat encounter in 10 minutes!")
In short, let kids slay giants. You can't go wrong with that.