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Tuesday, August 16, 2011

The Greatest Adventure...

I'd been asked three times in the last 24 hours which old school adventure do I think is best suited for young adventurers (aged 9 or less). I thought I might as well write the answer here, so that older and wiser (you're old LOL) gamers could point out why I'm wrong and know nothing about D&D, kids or life in general.

So, the best adventure for kids, in my opinion, drums roll, is the classic, pigeons fly into the sky...

This woman is not rescuing the baby. She's holding him back.

Against the Giants has a simple linear plot and yet full of diverse and fun action. It presents a recurring foe one can learn to hate and yet this foe has enough variations never to grow stale - I like to base the giants on earth cultures; Hill Giants are Russian, Frost Giants are Viking and Fire Giants are Ethiopian. The plot offers few difficult choices and yet doesn't drag one by the nose per se, leaving one with the feeling of freedom but none of its burdens. Kids feel they're RPing but not so much as to make them look at you with frustration and ask, "what should we do next?" (i.e "there are 27 clues and 13 rumors and no clear choices, help!") or the more annoying, "when do we start playing?" (i.e "there hasn't been a combat encounter in 10 minutes!")

In short, let kids slay giants. You can't go wrong with that.

3 comments:

  1. the fight against the giants
    is a battle of elephants and ants
    and is not thus not full of sullies
    since you are beating up bullies

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  2. My vote would be for good old B1: In Search of the Unknown (http://bit.ly/ojOvet). It's a nicely designed dungeon intended for new players, but doesn't have a plot per se; it's a sandbox that allows the DM to customise it to whatever style of play suits the players best. Plus, it's open-ended, with the opportunity to extend it as much as is desired. My players loved it and spent ages in it, and the clever structure meant that it was, incidentally, the best introduction to the esoteric world of gamesmastering I think I could have had.

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  3. The name is certainly very evocative. I'll check it out.

    ReplyDelete