|Girl Gamers - maybe it's all the attention that scares them away?|
This is a brief summary of the points raised today:
Name: Change the name of the activity from “Dungeons and Dragons” to something which including “fantasy” and implies “teamwork.” I strongly support this idea. However, the new name should be one that wouldn’t scare away boys. Any suggestions?
Flyers: When handing flyers describing the activity, have them portray a male and a female character. The female should be a nature-related character, possibly some sort of a feline humanoid. It seems most young girls favor this sort of characters and those who do not are not hostile toward them.
Girl Groups: Promote “male” D&D and “female” D&D separately to defuse the potential social pressure applied on girls not to participate in male activities. Girl game should be promoted and ran by female DMs and stress the theatrical and dramatic aspects of the game over its military aspect. While I'm not a fan of segregation of the sexes, my personal exprience shows that boys do seem to out-scream girls (at this age at least...) and that the two sexes generally get along very poor, so perhaps there is merit to this idea. Next year, we'll probably give it a shot.
Horses: One suggestion I value very highly since it was the only one actually made by a young gir: horses. There should be horses on the flyers. Horses are cool. I'm all for it because I like horses too. I like donkeys even more, but that is only because I'm an ass.
|Female DMs signalling their Venus overlords|
This is just an intermediate post, I’m still researching and experimenting in this field. So far with little success; today I promoted D&D in a local school. Twenty-two kids came from nine classes – all boys. Girls looked excited and interested during my visit, many had asked for flyers, many even spoke about characters they’d like to play... but not one girl came to the introductory game.
Oh well, back to the drawing table.
|At the end of the day, from high above, we all look the same.|