This is how it went:
After the PCs passed the first test, they were told to wait until Mr. Madjerovsky and Ms. Isabel contacted them again. Being immortal and quite ancient, it took the pair more than a year to come up with a test. A year is nothing for an elder, but an eternity for a child. I asked each kid what his vampire did in this period. I regret to say, that with the exception of two kids who said they steal blood from the blood bank and play games on their iPhones, the rest of the kids were quite beastly about it. They abused their disciplines to the max, using Dominate and Presence to lure people into abandoned houses and bleed them dry. One kid, who was lucky enough to get Koldunism (a form of elemental magic) said he sets houses and cars on fire for fun. I blame GTA.
|Sorry, we forgot to clean the "living" room...|
Art by Kare3078
Amusingly, since I told kids the Community gave them a generous pension until their next test, some kids went into great detail describing what gadgets and appliances they purchase. This included such gross expressions of gross consumerism as:
“Let’s buy a Mercedes!”
“What are you, poor?! Let’s buy a Ferrari!”
“But none of you can drive...”
“Yeah, but we can dominate adults, no?”
“Ferrari! I wanted a Lamborghini!”
And so it went... I suspect that if I didn’t interrupt them, they would have enjoyed spending the whole session making a multi-million purchase list. Ah, youth!
In any case, because this behavior (the careless killing, not the shopping) was deemed unacceptable by the powers that be, the second test was a harsh one. One day, Mr. Madjerovsky came to visit and found something that looked like a scene from a horror movie, with a bunch of feral creatures barely recognizable as the cute kids they were last year feeding on a stunned hot dog vendor right in the middle of their living room.
“You fools!” the old man shouted, shattering windows and causing doors and windows to shut and bolt. “I tell you to keep a low profile and you start treating unlife like it’s a video game?! You are not predators, you are idiots! So here is a test for you. One of you is weak and stupid, more beast than person, cull him! Decide which one of you is the most useless and kill him, then come to me. Should all seven of you leave the house, you will all be destroyed!”
|Last time Madjerovsky saw the sun, this was the latest fashion...|
Amazingly, what I imagined would lead to difficult social dilemmas and bitter arguments, was solved in second.
“Oo! Oo! Do me! I volunteer!” One boy shouted enthusiastically.
“No, I want to do this!” Another kid selflessly offered himself.
“What? Why are you so eager to die?” I asked, quite dumbfounded.
“Well, this is for the good of the group, right? And you said players shouldn’t be selfish.”
Grrr... I knew I should have made this a Sabbat game. All these years of D&D had produced a right proper pack mentality. Oh well.
Next came the actual killing, which turned out to be a bit of a challenge, since none of the players had any idea how to kill a vampire. Exchanges like, “Do we have a silver knife?” “No you idiot, this is for werewolves!” were quite common. One boy kept feebly suggesting they should just wait for the sunrise, but the rest of the group ignored him as they indulged themselves with increasingly horrid things they could do to the doomed vampire without killing it. The player of the doomed vampire, meanwhile, was overjoyed from being the center of attention.
Eventually, one kid remembered vampires should be decapitated and the whole gang cheerfully went to Mr. Madjerovsky, who waited outside in a black Lincoln (“what?! Why not Rolls Royce?!”) and announced they were ready for their next test.
“You truly are beasts!” the old man exclaimed, perhaps proudly and perhaps disappointedly, and then added, “but perhaps it would aid you in your next test...”
The group hopped into the car and drove to a spot in the desert where a circle of crates and a number of strangers waited for them. The strangers were all adults or teenagers, ranging from a nerdy looking accountant to a hardcore punk couple. The crates were marked, “DO OPEN.”
|What would YOU place inside?|
“Gentlemen, this is quite simple,” the old vampire said after everyone assumed positions between the crates. “These crates contain gifts. Anything you pick up, you can keep. However, the winner is not the one who ends up with the most toys. The winner is the one who rescues the damsel in distress over there.”
At this point the group heard Isabel say, “Help, help” ineffectually as she sat on a bench about a mile away and listened to mp3 on her mobile.
“Yes. Can we kill the other guys?”
“Of course, and so can they.”
“Are some of the crates trapped?”
“Is a trap not also a gift? Do you question my generosity?”
“I suppose it is... Com’on let’s start!”
At this point, we sadly had to end the session.
So, the last test is next week. Any ideas for cool things to put in the crates? Any fun “surprises” to put on the way to the rather undistressed damsel? Any ideas for a grand finale for this three session vampire adventure?